- 昨日の再生回数
- +9,155
- 9/26 → 9/27
- 7日間の再生回数
- -
- 10月2日(金)から集計
- 記録開始後の登録者数の変化
- 変化なし
- 9/25 → 9/27
- 総再生回数
- 936万
- 動画3,733本
毎日どれくらい伸びていますか?
記録3日目 · 毎日0時ごろ(韓国時間)に1回取得 · 9月25日(金)から記録しているため、まだ期間が短めです
YouTubeは登録者数を上位3桁までしか公開しないため、グラフは階段状に動きます。
日別の記録
| 日付 | 登録者数 | 総再生回数 | 再生回数の増加 | 動画 |
|---|---|---|---|---|
| 9月27日(日) | 549,000 | 9,369,540 | +9,155 | 3,733 |
| 9月26日(土) | 549,000 | 9,360,385 | +5,748 | 3,726 |
| 9月25日(金) | 549,000 | 9,354,637 | - | 3,725 |
最近の動画
5:14:38[Playlist] Life is a league survival game where you stay alive by stacking bunts one by one.
[Playlist] Life is a league survival game where you stay alive by stacking bunts one by one.
0:32AI 대리에게 쿨한 숏폼 하나 시켜봤으나, 결과는 추웠다 17탄!
4:10:44[Playlist] Life is a league survival game where you stay alive by stacking bunts one by one.
5:28:21[Playlist] Life is a league survival game where you stay alive by stacking bunts one by one.
6:00:29[Playlist] Life is a league survival game where you stay alive by stacking bunts one by one.
4:43:39[Playlist] Life is a league survival game where you stay alive by stacking bunts one by one.
3:00확신은 누가 말하고, 책임은 누가 지는가?
7:18:19[Playlist] Life is a league survival game where you stay alive by stacking bunts one by one.
4:49:25[Playlist] Life is a league survival game where you stay alive by stacking bunts one by one.
同じトピックで登録者数が近いチャンネル
문호준ゲーム55万再生回数 5.32億回
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Team 월령ゲーム54.1万再生回数 2453万回
asmr soupeゲーム54万再生回数 1.37億回
이석현ゲーム53.8万再生回数 4.51億回
탬탬버린ゲーム53.8万再生回数 8.5億回
チャンネル情報
- チャンネル名
- BuntGames
- ハンドル
- @textcube
- チャンネルID
UCmoVOOIRRtVJXPJy5PC6zHA- 開設日
- 2008年1月23日(水)
- 国の設定
- 韓国
チャンネルの説明を見る
Life is a league survival game where you stay alive by stacking bunts one by one. Game Developer & PD | Creator of Beginner-Friendly Game Dev Assets Our asset products are designed to help beginner game developers quickly get started with game development and focus on creating game demos swiftly. We prioritize keeping the project difficulty and code readability as simple as possible, which may not be suitable for advanced developers. Additionally, our graphic assets are designed more as tools for practice rather than for polished final projects, allowing us to reduce development costs and offe